Interesting take on Tetris!
Interesting take on Tetris!
Strange experience. The game's not bad but I kind of feel it stretches for too long, there is nothing much to do other than the main objective, the cutscenes feel a bit basic, but then again, i don't know much about rpgmaker. Other than those two nitpicks, it's a pretty weird and humorous game. You can improve it a bit more by adding more things, or spicing up the original interactions, and maybe making homoknight have more unique moves if it's possible, and making cutscenes a bit more dynamic. Have fun with making chapter 2!
EDIT: Just started playing chapter 2, wtf am i supposed to do after talking to the senator, i've checked every transition, checked everything in the house, and yet i'm still stuck
Hey dude im sorry, I didnt get alerted on your edit. I fixed that, will also be overhauling some things.
It surely is a fan game. Nothing much to add to it. The game has no audio, or maybe the audio just doesn't work, the cutscene isn't really that exciting, it just kind of makes the attempts drag on. The actual game is pretty easy once you figure out how chara works, there's no attempts at the game to make it harder, since the knives don't change the general strategy of getting good ending.
I like the concept of the game and it's simplistic design! The jumping is a bit weird and hard to master, which i believe is intentional, but sometimes the jump just breaks by not going sharply to the right/left, rather it does a weak jump even though i'm doing the same inputs. Couldn't really complete the game since rage games aren't really a thing i'm good at. It's pretty impressive for a 3 day jam!
Nice game, although short, I enjoyed the challenges it presented as well as the attitude of the unfortunate character.
It's surely one of the games of all time.
Impressive for a scratch game, I like the theme and the style of it. However the game is a bit too difficult at the start since you can easily get overwhelmed, i'd suggest lowering the spawnrates of the enemies if you want the player further to progress, or make the game remember your upgrades so you don't have to buy them everytime.
It's a pretty simple puzzle game, I enjoyed the quiet and mysterious ambience, and throwing the machine into the water wasfunny, also found a little easter egg, or maybe it wasn't meant to be reached, but i did!
I like the art direction of the game, but the gameplay is kind of bland. The shield doesn't work and is kind of useless, since you can just stand in the corner and endlessly press the mouse button to kill the predictable enemies. The water level is unique though.
The game is clearly unfinished. It's impossible to progress further to the right and going to the left makes you fall out of the world. The terrain seems to be missing textures so it ends up looking very unappealing. Please playtest your game before publishing it!
The game is not finished, I am going to continue to update it and have it play tested at the same time
Amateur game developer who's a fan of bizarre/horror content.
Age 18, Any
Game Developer
Crunch Hell
Joined on 3/27/21