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SpookDev

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Cool sequel, or 2nd chapter, i like how it changed genre from the previous one, i got all the endings this time.

adriendittrick responds:

Congrats on getting them all!

Nice small puzzle game! I enjoyed it even though it took me an hour to figure out the intended route, I was mainly doing it by determining the tones of the padlock myself and just running for my dear life. I got 4 out of the 5 endings, I've touched and interacted with every single wall and I couldn't find a path to the chest.

adriendittrick responds:

This is a normal chest, just like you and me.

Nice horror game, it was short but it did really have some unnerving parts, The lore is also quite mysterious for a short game like this although i have some theories regarding it.It really did scare me alot.

Primajin responds:

Glad you liked it! Hit me a message with your theory if you want, I'm curious if anybody got exactly what's going on :)

The concpet itself is not too bad, however work needs to be done, first the UI, it's just too bland and too simplistic, try making the menu represent what your game has to offer, the dialogue box is poorly made, it's just a box, the minimap is confusing since the fish in the minimap doesn't move at all, it just floats.The graphics kinda need some work too, it's just too rushed in my opinion, i like the style of the title screen fish.It wasn't really a scary experience either, there was no real threat and no atmosphere to build it up.I would suggest slowly building suspense that's something is wrong.I liked the concept but that's about it, more work needs to be done, it has potential

roddyka responds:

I'm really apreciate your comment!
It's a minigame to a gamejam and i made all the job alone (not the sound), was my first time in LowPoly and yes i need do more better in another GJ, and my second game using Unity :D

I'm glad you liked the concept, I'll write down your ideas and try to update the game soon.

Thanks :D

It is a shitpost i'll give you that.But gamewise it's not really fun or interesting.The controls are wonky, they just feel weird.Also did you ask for permission on using the copyrighted music? There's nothing much to say other than that it's not really a fun game for me.Gave you a 1 star since it was a shitpost.There was no real effort but into this.

Domino-Nintend0m responds:

This was my first ever project on construct as I just learned about the engine two days ago with zero game dev experience and I do plan on fixing the wonkiness of the game as time progresses and I get better with the engine. I did not ask for permission but I did credit them to make sure people know I am not the owner of said music/sound fx. There was actually more effort in this game than you think but also I'm just beginning to learn construct so it did take a couple days. I have ideas on how to expand the game too but I was limited to the free trial of construct. I appreciate your opinion and I do plan on making the game more enjoyable in the future :)

the pain, i enjoyed the game, it was simplistic and told a story that i hella relate to.

jankozorbas responds:

Thank you very much!

I enjoyed the game a lot.Chapter 3 gave me the goose bumps, nicely done.I still don't get how you get the friend achievement, stood infront of that guy for more than a minute and nothing happened, i even tried to do on every single chapter he was available on.Nothing.I guess he really is a tough guy after all.

Edit: Found out how to do it, the hitbox of the guy was the problem, sorry for the late edit

SamDrawsStuff responds:

Try getting the o2 tank before standing in front of him

Not a really exciting game.Very basic for a scratch game on NG.There is no reason to use the controls for movement and all the zombies die in 3 shots.There is no real danger, like zombies taking multiple hits or limited ammo.If this is your first game than it's quite surpising actually.I would reccommend slowly making it more complicated(zombies dropping ammo when needed, tougher zombies, maybe even levels).Not really much unique, the sound effects are classic stock sounds, and not even the good kind.Would just suggest improving graphics and having a unique concept, and of course making your own sound effects in a game.

casandrachen92 responds:

Thank you for your response.
I see that your critical opinion has reason.
I will note this for next update of this game.

It's a very unique twist for an rpg genre.I like the 4th wall break of it, i hope it evolves into something better.I can't really judge it since it WAS made for an university project and it is actually well made, i enjoyed it a lot.Teached me about all the game's mechanics lol

CrystalBCU responds:

Hey Spook, thank you for the five stars! And thanks for mentioning the 4th wall, I thought that would be a neat trick to use in place of offering a customisable avatar (which is beyond my skill level). I am working on a much larger (not university related) project, maybe I'll incorporate some aspects based on feedback I get here. I'm glad you liked the game, and thanks again 😁

The game is poorly made for a scratch game.The flashlight doesn't work, the phone guy just won't stop talking, there's no lose state as far as i'm aware of.It's just another terribly made fnaf fan game.I don't really have anything else to say about it, the only good thing about it is that somehow it works.But you can do better.

CTSlol responds:

i mean i'll admit, it's made from the FNAS1 engine, which was designed in scratch, so it's not great. not to mention this release is in 60fps, when it was designed for 30

also to use the flashlights, use WAD

Amateur game developer who's a fan of bizarre/horror content.

Spook @SpookDev

Age 18, Any

Game Developer

Crunch Hell

Joined on 3/27/21

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